Con Kolivas <[email protected]> wrote:
>
> > but, but. If prefetching is prefetching stuff which that game will soon
> > use then it'll be an aggregate improvement. If prefetch is prefetching
> > stuff which that game _won't_ use then prefetch is busted. Using yield()
> > to artificially cripple kprefetchd is a rather sad workaround isn't it?
>
> It's not the stuff that it prefetches that's the problem; it's the disk
> access.
But the prefetch code tries to avoid prefetching when the disk is otherwise
busy (or it should - we discussed that a bit a while ago).
Sorry, I'm not trying to be awkward here - I think that nobbling prefetch
when there's a lot of CPU activity is just the wrong thing to do and it'll
harm other workloads.
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