Linus Torvalds wrote:
On Thu, 2 Feb 2006, Alan Cox wrote:
On Iau, 2006-02-02 at 01:00 -0800, Linus Torvalds wrote:
Sure, DRM may mean that you can not _install_ or _run_ your changes on
somebody elses hardware.
Last time I checked the Xbox was owned by the person who bought it. Xbox
Linux hits this problem today. So it may affect "your hardware" too
unless you make hardware, which is an unusual and privileged position.
Ok, now replace "hardware" by "software", and replace DRM by
"proprietary", and what's the difference?
The fact is, if you buy proprietary software, you cannot make it do
everything you want, regardless of of whether you "own" it or not. The
creator of the software may have designed it so that it only does certain
things.
Tough. The solution: use open source software.
The same holds true for hardware. If you buy proprietary hardware, you
cannot make it do everything you want, whether you "own" it or not. The
manufacturer of the hardware may have designed it so that it only does
certain things.
Tough. The solution: use open hardware.
So taking open software and closed hardware and combining it into
something that I cannot modify is ok by you? But since you support GPLv2
I take it you do not find it ok to take open software and closed
software and combine that into something that I cannot modify.
Personally, I consider both equal violations of the rights I seek to
protect when I license my code under the GPL.
The solution is NOT to create a software license that is obviously not
usable. And the GPLv3 really _is_ obviously not usable for the kernel,
because it creates insane situations whether the hardware is open or
closed.
Just to make things clear, are you only having problems with the risk of
forcing everyone to hand out their signing keys, or are you also opposed
to preventing the hardware scenario above (provided it could be done
without side-effects)?
Rgds
Pierre
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