On Jan 22, 2006, at 19:36, Albert Cahalan wrote:
For example, suppose we wanted to rename a badly-named struct
member. If the struct is used all over the kernel, this becomes a
giant project with huge potential for patch conflicts.
Actually, pure struct-member renames are not that common, however it
_is_ common to add an accessor method due to upcoming locking/
virtualization changes or similar. For that case (Using a random
recent example from the list. This was decided to not be the best
route for pid virtualization, but it's just an example):
struct task_struct {
[...]
pid_t pid;
[...]
};
This would become:
struct task_struct {
[...]
union {
pid_t pid __deprecated;
pid_t __internal_pid;
};
[...]
};
static inline pid_t task_pid(struct task_struct *t) {
return t->__internal_pid;
}
Code that used task->pid would get a deprecation warning, however new
code that used the task_pid(task) would work fine; and the task_pid()
function itself would generate no warnings.
Cheers,
Kyle Moffett
--
Debugging is twice as hard as writing the code in the first place.
Therefore, if you write the code as cleverly as possible, you are, by
definition, not smart enough to debug it.
-- Brian Kernighan
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