Hi,
On Tue, 18 Oct 2005, George Anzinger wrote:
> > Above says IOW if we have a clock with a frequency f and a resolution with
> > r=10^9/f, we have to round time t up so that it becomes a integer multiple i
> > of r, so that once the counter reaches the value i all timer with up to a
> > time value of i*r are expired.
You don't specifically disagree, so I can assume you agree that this a
valid interpretation of the spec?
(I'm asking because it's important for the design of the timer system.)
> > If we now simply ignore the resolution fraction, we get a rounded value
> > which is quickly far away from the real value (with a worst case of r-1
> > nsec). This means an explicit rounding is likely only to make things worse
> > and any rounding is better done as part of the conversion from/to timespec
> > to/from the counter value according to the above rules and even this
> > conversion should be avoided as much as possible to minimize rounding
> > errors.
>
> I think the rounding errors you are talking about would require us to define
> the clock period in something finer than nanoseconds.
No, you don't have to, all you have to do is to make sure that
"Quantization error shall not cause the timer to expire earlier than the
rounded time value." IOW at the time the timer expires, the expiry time
must not be greater than clock_gettime().
> Rather I think you would like to turn the hardware resolution into the
> resolution we use and send to the user. This, I think, is not quite the right
> way to go. Suppose, for example, we have a timer that will do micro second
> resolution. To provide this to the user implies that he is free to ask for
> timers that expire every micro second. Today, this is not really a wise thing
> to do as we would soon use all the cpu cycles doing interrupt overhead. So we
> define a resolution, say 100 micro seconds, and set things up that way. This
> means we, at most, need to handle timer interrupts once every 100 usecs (still
> not really wise, put possible with some of todays hardware).
>
> Now, if the timer we use actually has a resolution of 1.33333 usec, do we want
> to use a multiple of this as our resolution? Not really, folks would just get
> confused. We can just tell them it is 100usec and do the math. The errors
> introduced by this are, at most, 1.3333 usec, and they are NOT cumulative, as
> long as we do the math for each expiry. (If we try to compute a LATCH to use
> to get 100 usec periods, we will accumulate errors, so why do that?) A jitter
> of 1.3333 usec is well under the radar, being lost in the interrupt overhead.
No, the error is worse, although I specifically talk about the rounding
done in Thomas' patch, I'm not sure we're really talking about the same
thing. I didn't mean the error caused by jitter, in this case I'd
actually agree with you.
He sets the resolution right now to (NSEC_PER_SEC/HZ) and uses this value
to explicit round the time values. For example a timer is set to the value
1.1ms and is rounded to 2ms. The timer tick now actually expires at 1.2ms
and could expire the timer, but it's instead expired at 2.2ms and user
space sees an error of 1.1ms.
A similiar error even exists with interval timer, e.g. an interval timer
is set to 0.9ms and rounded to 1ms. If the clock now expires a little
too early the timer will expire repeatedly one tick too late.
In general due to this rounding and normal clock skew an extra error is
added with an average value of half the timer resolution.
> But, as I say above, we don't want to export the hardware detail, but an
> abstraction we build on top of it. Suppose we don't want to provide 100 usec
> timers except where really needed. We could provide a different abstraction
> that has, say 10 ms resolution. We could then set things up so that the user
> gets this all most all the time, say by define CLOCK_REALTIME with this
> resolution. We then might define CLOCK_REALTIME_HR to have a resolution of
> 100 usec. The user who needs it will realize that it has higher overhead
> (else why would we make it a bit harder to get to), and use it only when he
> needs the resolution it provides.
>
> There is no reason that both of these "clocks" can not use the same underlying
> code and hardware. At the same time they do not have to.
I don't have a problem with this at all. I think it's fine to leave
clock_getres(CLOCK_REALTIME) at a save value.
> > The spec allows both resolutions:
> >
> > "an implementation (is required) to document the resolution supported for
> > timers and nanosleep() if they differ from the supported clock resolution"
>
> What we want to do, and what is done by others, is to define different clocks
> which carry their resolution to the timers used on them. This is a little
> orthogonal to the standard, but seems to be a reasonable extension.
Could you please give me an example for "others"?
I don't think I have a problem with this. My point is to better define
"reasonable extension" or to be more specific what user expectations are
reasonable. What is needed by applications and where exactly do we draw
the line, when it comes to extra complexity in the timer design.
I wouldn't a priori exclude the possibility to break some user
applications, which have unreasonable expectations. We did this in the
past (e.g. sched_yield()), we simply fixed the applications and moved on,
but this requires more information about what applications expect about
high resolution timer.
George, many thanks for trying to understand me and helping me to get a
better understanding of the issues. I see more misunderstandings than
disagreements, so I'd be really grateful, if you can help me later to
translate this into something Thomas and Ingo can understand. :-)
bye, Roman
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