On Thu, 4 Aug 2005 09:25 am, Con Kolivas wrote:
> On Thu, 4 Aug 2005 09:25 am, Peter Williams wrote:
> > Con Kolivas wrote:
> > > On Wed, 3 Aug 2005 22:01, Gabriel Devenyi wrote:
> > >>You haven't quite completely fixed the SD calculations it seems:
> > >>
> > >>
> > >>--- Benchmarking simulated cpu of Gaming in the presence of
> > >> simulated--- Load Latency +/- SD (ms) Max Latency % Desired CPU
> > >>None 2.44 +/- nan 48.6 98.7
> > >>Video 12.8 +/- nan 55.2 89
> > >>X 89.7 +/- nan 494 52.8
> > >>Burn 400 +/- nan 1004 20.1
> > >>Write 49.2 +/- nan 343 67.2
> > >>Read 4.14 +/- nan 56.7 96.7
> > >>Compile 551 +/- nan 1369 15.4
> > >>
> > >>:(
> > >
> > > I keep trying
> >
> > The problem is a variation of the original one that I pointed out. The
> > value that's being added to the sum of the squares of the latency is not
> > always the square of the value being added to the latency.
> >
> > Would you like me to fix it and send you a patch?
>
> I fixed that too in what is in front of me (sorry not the one I've released
> it was only clear to me when this report came back) and am still hitting
> some bug somewhere. I've yet to track it down.
Silly me. The gaming emulation doesn't use periodic_schedule so I wasn't
storing the data anywhere for standard deviation. Will release a fixed
version soon.
Cheers,
Con
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