Re: kmod-nvidia not working in kernel-2.6.17-1.2139_FC5

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On Thu, 2006-07-06 at 11:48 +0200, Thorsten Leemhuis wrote:
> 
> Scott R. Godin schrieb:
> > On Wed, 05 Jul 2006 07:58:29 -0500, Jeff Vian wrote:
> 
> > https://bugzilla.livna.org/show_bug.cgi?id=1069
> > 
> > status: RESOLVED
> > resolution: WONTFIX
> > 
> > Why? proprietary.
> > passing up the pipeline? too much work.
> 
> And didn't work.
> 
> > Thorsten's follow up commentary was additionally enlightening.
> 
> Livna probably needs a group of maintainers for the driver. I want to
> get rid of maintaining the shit as soon as I can. I currently consider
> simply to stop maintaining and updating the driver -- maybe then some
> new people show up to maintain it.

Like I said, I feel your pain. It's got to be acutely so, when you take
your own time, and apply it to something out of a desire to assist
others, only to have your efforts thrown back at you or simply ignored
when you attempt to pass feedback up the stream to the source of the
problems. 

It's frustrating for me, for the simple reason that I'd mostly just like
the 2D basic screen refresh to be accelerated so that I could work
somewhat more efficiently. (and having nifty-looking screensavers to
entertain me occasionally) (and eventually perhaps having a few games to
play of a more complex nature, like one of the Unreal series) 

Faced with random gradual system corruption, on the other hand, I have
little choice but to succumb to the inevitable. 

The worst is having no conclusive, irrefutable proof in the form of
kernel messages, that the nvidia driver is without a doubt the culprit
of my recent experiences. Time will tell. I'd love to be proven wrong.

I miss 3dfx, and wish they hadn't lagged behind and been swallowed up by
nvidia. 

Thanks again for all your help. I realize this may not count for much,
but I've been using the kmod_nvidia for quite a while now; on FC4 as
well. Your efforts with easing the pain of installation paid off well --
This is one area that pleased me no end. :) 

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