Re: Doom 3 performace as a 64-bit game (theoretically)

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--On Saturday, October 22, 2005 1:15 AM -0500 Jonathan Berry <berryja@xxxxxxxxx> wrote:

"64 bit is not going to speed up Doom 3. In fact there may actually be
a minor slowdown since the pointer references are all in 32 bit, which
will mean a hit to memory bandwidth which is the real gating problem."

What does "pointer references are all in 32-bit" mean?  You can
address more virtual memory in 64-bit, which usually means that memory
intensive programs do better.

Pointers will be 64-bit, which means that instructions that need to load pointers will touch more memory. Indirection gets more expensive. Without the greater number of registers that came with AMD64, that might have inflicted a noticeable performance penalty on his engine. Gamers tend to obsess over small improvements that programmers consider negligible, so that would have marketing consequences.


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