On Fri, 25 Mar 2005 15:54:23 +0100, Alexander Dalloz <ad+lists@xxxxxxxxx> wrote: > Am Fr, den 25.03.2005 schrieb Alexander Dalloz um 15:48: > > Am Fr, den 25.03.2005 schrieb Trichy pasupathy um 15:26: > > > After unpacking and running the executable of the current version 2.3 > > > of Blender - a 3D animation software, I get the following errors. > > > libSDL-1.2.so.0 not found. Subsequently, if I use LDD blender, > > > libSDL-1.2.so.0 and libGLU.1.2.0 are indicated as not found. I checked > > > the dir lib64 and found both of them present. I don't have an internet > > > connection on the linux box. Any ideas/suggestion on how I can fix > > > this problem? > > > > yum install SDL xorg-x11-devel > > > > Alexander > > Sorry, without internet connection ... yum ... > Bot packages are Core packages. If you have them on your system already, > then you will have to instruct ./configure to find them. "./configure > --help" should tell you. I don't know whether blender is 32bit only. > > Alexander Hi Trichy, Blender is 32-bit only, which means you will need to have the *32-bit* versions of the mentioned libraries. All libraries in lib64 directories are 64-bit, and the ones in lib are 32-bit (well at least in most cases, kernel modules are in a subdir of lib...). I assume you downloaded the binaries and not the source. I have attempted to compile blender to make it 64-bit, but it wasn't easy. I had to hack up the make files because it wasn't looking in the right place for 64-bit X libraries. Since you don't have an internet connection, I suggest you use the package selection GUI and look for "compat" or "32-bit" libraries and install those. I don't remember off hand how to install the 32-bit libs (if they are included on the CDs/DVD) and I'm not in Linux at the moment. I remember I downloaded and compiled something like that, but I don't remember if that was needed to run it, or for compiling (I think compiling). Jonathan