This is under FC2... I just loaded kernel 2.6.9-1.3-FC2 (and little else for a while) and noticed a couple of things: 1. The 'galloping' delay that would lock up the machine for as much as 1-3 seconds at a time was no longer there on Quake3, but it still is on UnrealTournament. This is progress; it used to be there on both, and it's why I've been running '435 for so long. 2. Without changing anything else, I went to run Civilization CTP like always, and it segfaults every time. Trying out the dynamic version tells me it can't find libSDL_mixer-1.0.so.0, since I'm running /usr/lib/libSDL_mixer-1.2.so.0.2.3 these days. These are the only two choices I'm aware of...is there a fix for this (unlike the complicated one for Quake1/2/QuakeWorld)? Is anyone seeing something like this? Thanks -- ------------------------------------------------------------------------ Brian FahrlÃnder Christian, Conservative, and Technomad Evansville, IN http://www.fahrlander.net ICQ 5119262 AIM: WheelDweller ------------------------------------------------------------------------
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