Uttered Shockwave <shockwave@xxxxxxxxxxxxx>, spake thus: > The game itself has two versions of the executable. One is statically > linked and one is dynamically linked. I have tried both and the problem > still occurs. There have been major changes to the threading library. Try starting your program like this: $ export LD_ASSUME_KERNEL=2.2.5 $ mygame to recover the old behavior. If that fixes everything, just recompile the application to pick up the new libraries: no source code changes necessary. HTH.