On Tue, 2004-08-24 at 14:02, David Jansen wrote: > I noticed the same a couple of days ago with the Loki title "Sid Meier's > Alpha Centauri". Problems started with kernel kernel-2.6.8-1.521; > rebooting back to kernel 2.6.7-1.494.2.2 makes it possible to run this > game again. I think Loki were also responsible for the Linux port of Quake 3. I don't have the full game, but q3demo also dies if I try to run it under kernel 2.6.8-1.521: $ q3demo Q3 1.11 linux-i386 Dec 4 1999 ----- FS_Startup ----- Current search path: /home/darren/.q3a/baseq3 ./baseq3 ---------------------- Running in restricted demo mode. ----- FS_Startup ----- Current search path: /home/darren/.q3a/demoq3 ./demoq3/pak0.pk3 (1387 files) ./demoq3 ---------------------- execing default.cfg execing q3config.cfg couldn't exec autoexec.cfg ----- Client Initialization ----- ----- Initializing Renderer ---- ------------------------------- ----- Client Initialization Complete ----- --- Common Initialization Complete --- Opening IP socket: localhost:27960 Hostname: excession.dzr Alias: excession Alias: localhost.localdomain Alias: localhost IP: 127.0.0.1 ----- R_Init ----- ...loading libGL.so: Initializing OpenGL display ...setting mode 3: 640 480 Using XFree86-VidModeExtension Version 2.2 XF86DGA Mouse (Version 2.0) initialized XFree86-VidModeExtension Activated at 640x480 Using 8/8/8 Color bits, 24 depth, 0 stencil display. Initializing OpenGL extensions ...GL_S3_s3tc not found ...GL_EXT_texture_env_add not found ...using GL_ARB_multitexture ...GL_EXT_compiled_vertex_array not found GL_VENDOR: NVIDIA Corporation GL_RENDERER: GeForce4 440 Go/AGP/SSE2 GL_VERSION: 1.2 (1.5.1 NVIDIA 61.11) GL_EXTENSIONS: GL_EXT_texture_object GL_ARB_multitexture GL_EXT_vertex_array GL_EXT_multi_draw_arrays GL_ARB_point_parameters GL_EXT_draw_range_elements GL_EXT_blend_color GL_EXT_secondary_color GL_EXT_fog_coord GL_EXT_blend_minmax GL_ARB_window_pos GL_ARB_imaging GL_MAX_TEXTURE_SIZE: 2048 GL_MAX_ACTIVE_TEXTURES_ARB: 2 PIXELFORMAT: color(24-bits) Z(24-bit) stencil(0-bits) MODE: 3, 640 x 480 fullscreen hz:N/A GAMMA: software w/ 0 overbright bits CPU: rendering primitives: multiple glArrayElement texturemode: GL_LINEAR_MIPMAP_NEAREST picmip: 1 texture bits: 0 multitexture: enabled compiled vertex arrays: disabled texenv add: disabled compressed textures: disabled Initializing Shaders ...loading 'scripts/base.shader' ...loading 'scripts/base_button.shader' ...loading 'scripts/base_floor.shader' ...loading 'scripts/base_light.shader' ...loading 'scripts/base_object.shader' ...loading 'scripts/base_support.shader' ...loading 'scripts/base_trim.shader' ...loading 'scripts/base_wall.shader' ...loading 'scripts/common.shader' ...loading 'scripts/ctf.shader' ...loading 'scripts/eerie.shader' ...loading 'scripts/gfx.shader' ...loading 'scripts/gothic_block.shader' ...loading 'scripts/gothic_floor.shader' ...loading 'scripts/gothic_light.shader' ...loading 'scripts/gothic_trim.shader' ...loading 'scripts/gothic_wall.shader' ...loading 'scripts/hell.shader' ...loading 'scripts/liquid.shader' ...loading 'scripts/menu.shader' ...loading 'scripts/models.shader' ...loading 'scripts/organics.shader' ...loading 'scripts/sfx.shader' ...loading 'scripts/shrine.shader' ...loading 'scripts/skin.shader' ...loading 'scripts/sky.shader' ...loading 'scripts/test.shader' ----- finished R_Init ----- ------- sound initialization ------- ------------------------------------ ----- Sound Info ----- sound system is muted 1 stereo 32768 samples 16 samplebits 1 submission_chunk 22050 speed 0xf2d86000 dma buffer Forcing all sounds to 8 bit No background file. ---------------------- Loading vm file vm/ui.qvm. VM file ui compiled to 902363 bytes of code Received signal 11, exiting... -- ===================================================================== D. D. Brierton darren@xxxxxxxxxxx www.dzr-web.com Trying is the first step towards failure (Homer Simpson) =====================================================================