On Tue, 2007-11-06 at 11:51 -0800, Christoph Lameter wrote:
> +/*
> + * Lock to protect the bitmap and the meta data for the cpu allocator.
> + */
> +static DEFINE_SPINLOCK(cpu_alloc_map_lock);
I thought you got nightmares from global locks :-)
> +/*
> + * Allocate an object of a certain size
> + *
> + * Returns a special pointer that can be used with CPU_PTR to find the
> + * address of the object for a certain cpu.
> + */
> +void *cpu_alloc(unsigned long size, gfp_t gfpflags, unsigned long align)
> +{
> + unsigned long start;
> + int units = size_to_units(size);
> + void *ptr;
> + int first;
> + unsigned long map_size;
> +
> + BUG_ON(gfpflags & ~(GFP_RECLAIM_MASK | __GFP_ZERO));
> +
> + spin_lock(&cpu_alloc_map_lock);
> +
> +restart:
> + map_size = PAGE_SIZE << cpu_alloc_map_order;
> + first = 1;
> + start = first_free;
> +
> + for ( ; ; ) {
> +
> + start = find_next_zero_bit(cpu_alloc_map, map_size, start);
> + if (first)
> + first_free = start;
> +
> + if (start >= units_total) {
> + if (expand_cpu_area(gfpflags))
> + goto out_of_memory;
> + goto restart;
> + }
> +
> + /*
> + * Check alignment and that there is enough space after
> + * the starting unit.
> + */
> + if (start % (align / UNIT_SIZE) == 0 &&
> + find_next_bit(cpu_alloc_map, map_size, start + 1)
> + >= start + units)
> + break;
> + start++;
> + first = 0;
> + }
> +
> + if (first)
> + first_free = start + units;
> +
> + while (start + units > units_total) {
> + if (expand_cpu_area(gfpflags))
> + goto out_of_memory;
> + }
> +
> + set_map(start, units);
> + units_free -= units;
> + __count_vm_events(CPU_BYTES, units * UNIT_SIZE);
> +
> + spin_unlock(&cpu_alloc_map_lock);
> +
> + ptr = cpu_area + start * UNIT_SIZE;
> +
> + if (gfpflags & __GFP_ZERO) {
> + int cpu;
> +
> + for_each_possible_cpu(cpu)
> + memset(CPU_PTR(ptr, cpu), 0, size);
> + }
> +
> + return ptr;
> +
> +out_of_memory:
> + spin_unlock(&cpu_alloc_map_lock);
> + return NULL;
> +}
> +EXPORT_SYMBOL(cpu_alloc);
> +
> +/*
> + * Free an object. The pointer must be a cpu pointer allocated
> + * via cpu_alloc.
> + */
> +void cpu_free(void *start, unsigned long size)
> +{
> + int units = size_to_units(size);
> + int index;
> + u8 *p = start;
> +
> + BUG_ON(p < cpu_area);
> + index = (p - cpu_area) / UNIT_SIZE;
> + BUG_ON(!test_bit(index, cpu_alloc_map) ||
> + index >= units_total);
> +
> + spin_lock(&cpu_alloc_map_lock);
> +
> + clear_map(index, units);
> + units_free += units;
> + __count_vm_events(CPU_BYTES, -units * UNIT_SIZE);
> + if (index < first_free)
> + first_free = index;
> +
> + spin_unlock(&cpu_alloc_map_lock);
> +}
> +EXPORT_SYMBOL(cpu_free);
Why a bitmap allocator and not a heap allocator?
Also, looking at the lock usage, this thing is not IRQ safe, so it
should not be called from hardirq context. Please document this.
> +#ifndef _LINUX_CPU_ALLOC_H_
> +#define _LINUX_CPU_ALLOC_H_
> +
> +#define CPU_OFFSET(__cpu) \
> + ((unsigned long)(__cpu) << (CONFIG_CPU_AREA_ORDER + PAGE_SHIFT))
> +
> +#define CPU_PTR(__p, __cpu) ((__typeof__(__p))((void *)(__p) + \
> + CPU_OFFSET(__cpu)))
> +
> +#define CPU_ALLOC(type, flags) cpu_alloc(sizeof(type), flags, \
> + __alignof__(type))
> +#define CPU_FREE(pointer) cpu_free(pointer, sizeof(*(pointer)))
> +
> +#define THIS_CPU(__p) CPU_PTR(__p, smp_processor_id())
> +#define __THIS_CPU(__p) CPU_PTR(__p, raw_smp_processor_id())
> +
> +/*
> + * Raw calls
> + */
> +void *cpu_alloc(unsigned long size, gfp_t gfp, unsigned long align);
> +void cpu_free(void *cpu_pointer, unsigned long size);
> +
> +#endif /* _LINUX_CPU_ALLOC_H_ */
Like said in the previous mail (which due to creative mailing from your
end never made it out to the lists), I dislike those shouting macros.
Please lowercase them.
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