Nick Piggin <[email protected]> writes:
>>
>> make_page_uptodate() is most hideous part I have run into.
>> It has to know details about other layers to now what not
>> to stomp. I think my incorrect simplification of this is what messed
>> things up, last round.
>
> Not really, it's just named funny. That's just a minor utility
> function that more or less does what it says it should do.
>
> The main problem is really that it's implementing a block device
> who's data comes from its own buffercache :P. I think.
Well to put it another way, mark_page_uptodate() is the only
place where we really need to know about the upper layers.
Given that you can kill ramdisks by coding it as:
static void make_page_uptodate(struct page *page)
{
clear_highpage(page);
flush_dcache_page(page);
SetPageUptodate(page);
}
Something is seriously non-intuitive about that function if
you understand the usual rules for how to use the page cache.
The problem is that we support a case in the buffer cache
where pages are partially uptodate and only the buffer_heads
remember which parts are valid. Assuming we are using them
correctly.
Having to walk through all of the buffer heads in make_page_uptodate
seems to me to be a nasty layering violation in rd.c
>> > I guess it's not nice
>> > for operating on the pagecache from its request_fn, but the
>> > alternative is to duplicate pages for backing store and buffer
>> > cache (actually that might not be a bad alternative really).
>>
>> Cool. Triple buffering :) Although I guess that would only
>> apply to metadata these days.
>
> Double buffering. You no longer serve data out of your buffer
> cache. All filesystem data was already double buffered anyway,
> so we'd be just losing out on one layer of savings for metadata.
Yep we are in agreement there.
> I think it's worthwhile, given that we'd have a "real" looking
> block device and minus these bugs.
For testing purposes I think I can agree with that.
>> Having a separate store would
>> solve some of the problems, and probably remove the need
>> for carefully specifying the ramdisk block size. We would
>> still need the magic restictions on page allocations though
>> and it we would use them more often as the initial write to the
>> ramdisk would not populate the pages we need.
>
> What magic restrictions on page allocations? Actually we have
> fewer restrictions on page allocations because we can use
> highmem!
With the proposed rewrite yes.
> And the lowmem buffercache pages that we currently pin
> (unsuccessfully, in the case of this bug) are now completely
> reclaimable. And all your buffer heads are now reclaimable.
Hmm. Good point. So in net it should save memory even if
it consumes a little more in the worst case.
> If you mean GFP_NOIO... I don't see any problem. Block device
> drivers have to allocate memory with GFP_NOIO; this may have
> been considered magic or deep badness back when the code was
> written, but it's pretty simple and accepted now.
Well I always figured it was a bit rude allocating large amounts
of memory GFP_NOIO but whatever.
>> A very ugly bit seems to be the fact that we assume we can
>> dereference bh->b_data without any special magic which
>> means the ramdisk must live in low memory on 32bit machines.
>
> Yeah but that's not rd.c. You need to rewrite the buffer layer
> to fix that (see fsblock ;)).
I'm not certain which way we should go. Take fsblock and run it
in parallel until everything is converted or use fsblock as a
prototype and once we have figured out which way we should go
convert struct buffer_head into struct fsblock one patch at a time.
I'm inclined to think we should evolve the buffer_head.
Eric
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