On Sun, 9 Sep 2007 21:35:11 +0100
"Adrian McMenamin" <[email protected]> wrote:
> On 09/09/07, Arjan van de Ven <[email protected]> wrote:
> > On Sun, 9 Sep 2007 18:01:26 +0100
> > "Adrian McMenamin" <[email protected]> wrote:
> >
> > > This patch adds support for the SEGA Dreamcast keyboard.
> > >
> > > Following suggestions from the inout maintainer it has been
> > > somewhat rewritten since the previous posting
> > > (http://lkml.org/lkml/2007/9/4/168).
> >
> > Hi,
> >
> > this driver in general is quite clean as well; I have only one
> > suggestion for improvement. Right now you use a semaphore for
> > locking, while all you really use it for is mutex semantics, I
> > think it would be a good idea to convert the driver to use the
> > actual mutex primitive; this will buy you a lot of extra automatic
> > checking for bugs...
> >
> > Greetings,
> > Arjan van de Ven
> >
>
> OK... here's a redone patch:
> + unsigned long *buf = mq->recvbuf;
> + if (mutex_trylock(&maple_keyb_mutex)) /* Can only be locked
> if already in cleanup */
> + return;
> + if (buf[1] == mapledev->function) {
>
I think this has a bug; mutex_trylock has the opposite return code as
down_trylock (mutex follows the same convention as the spinlock
trylock).... so you probably need to add a ! here...
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