Re: [PATCH] Add support for keyboard on SEGA Dreamcast

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On 05/09/07, Dmitry Torokhov <[email protected]> wrote:

>
> Are we guaranteed that the dc_kbd_callback is not running in a separate
> thread?
>
> Please also consider implementing support for changing keyma. Since
> the keymap is pretty full I think the best way is to copy the vanilla
> keymap into a per-device memory and set up keymap, keycodesize and
> keycodemax in input device structure.
>
> Thank you.
>
> --
> Dmitry
>

Dmitry - have now worked out at least one alternative keymap - for
European keyboards. But could you explain the above point? I have to
admit I am not too familiar with the input layer - having really taken
an old, and bit rot infested 2.4 driver and brought it up to standard
for 2.6 - and so I don't follow this point too well!

Can I treat keymaps as firmware and load from userspace? Or is there a
way of making this completely user configurable at runtime?

Any help from you, or any other reader, much appreciated.

Adrian
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