Re: [PATCH 1/3] Implement emulator_write_phys()

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Anthony Liguori wrote:
On Mon, 2007-08-27 at 20:26 +0300, Avi Kivity wrote:
Anthony Liguori wrote:
On Mon, 2007-08-27 at 18:45 +0300, Avi Kivity wrote:
Anthony Liguori wrote:
Since a hypercall may span two pages and is a gva, we need a function to write
to a gva that may span multiple pages.  emulator_write_phys() seems like the
logical choice for this.

@@ -962,8 +962,35 @@ static int emulator_write_std(unsigned long addr,
 			      unsigned int bytes,
 			      struct kvm_vcpu *vcpu
I think that emulator_write_emulated(), except for being awkwardly named, should do the job. We have enough APIs.

But! We may not overwrite the hypercall instruction while a vcpu may be executing, since there's no atomicity guarantee for code fetch. We have to to be out of guest mode while writing that insn.
Hrm, good catch.

How can we get out of guest mode given SMP guest support?

kvm_flush_remote_tlbs() is something that can be generalized. Basically, you set a bit in each vcpu and send an IPI to take them out.

But that's deadlock prone and complex. Maybe you can just take kvm->lock, zap the mmu and the flush tlbs, and patch the instruction at your leisure, as no vcpu will be able to map memory until the lock is released.

This works for shadow paging but not necessarily with NPT.

NPT will have tlb and 2nd level pagetable flushing (to support memory unplug, ballooning, guest swapping, and the like) so it's safe to assume that it will continue to work.


Do code
fetches really not respect atomic writes?  We could switch to a 32-bit
atomic operation and that should result in no worse than the code being
patched twice.

I think they don't respect it (the data cache and insn cache and fetch pipeline are very separated for performance reasons, so it's not unexpected).

I think the Intel manual has some guidelines on self-modifying code.

--
Any sufficiently difficult bug is indistinguishable from a feature.

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