[patch 4/6] SLUB: Avoid touching page struct when freeing to per cpu slab

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Set c->node to -1 if we allocate from a debug slab instead for SlabDebug
which requires access the page struct cacheline.

Signed-off-by: Christoph Lameter <[email protected]>
---
 mm/slub.c |    6 +++---
 1 file changed, 3 insertions(+), 3 deletions(-)

Index: linux-2.6.23-rc3-mm1/mm/slub.c
===================================================================
--- linux-2.6.23-rc3-mm1.orig/mm/slub.c	2007-08-22 17:20:28.000000000 -0700
+++ linux-2.6.23-rc3-mm1/mm/slub.c	2007-08-22 17:20:33.000000000 -0700
@@ -1517,6 +1517,7 @@ debug:
 
 	c->page->inuse++;
 	c->page->freelist = object[c->offset];
+	c->node = -1;
 	slab_unlock(c->page);
 	return object;
 }
@@ -1540,8 +1541,7 @@ static void __always_inline *slab_alloc(
 
 	local_irq_save(flags);
 	c = get_cpu_slab(s, smp_processor_id());
-	if (unlikely(!c->page || !c->freelist ||
-					!node_match(c, node)))
+	if (unlikely(!c->freelist || !node_match(c, node)))
 
 		object = __slab_alloc(s, gfpflags, node, addr, c);
 
@@ -1650,7 +1650,7 @@ static void __always_inline slab_free(st
 	local_irq_save(flags);
 	debug_check_no_locks_freed(object, s->objsize);
 	c = get_cpu_slab(s, smp_processor_id());
-	if (likely(page == c->page && !SlabDebug(page))) {
+	if (likely(page == c->page && c->node >= 0)) {
 		object[c->offset] = c->freelist;
 		c->freelist = object;
 	} else

-- 
-
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