On Mon, Jul 30, 2007 at 12:05:31AM +0100, Adrian McMenamin wrote:
> On Mon, 2007-07-30 at 07:50 +0900, Paul Mundt wrote:
> > On Sun, Jul 29, 2007 at 07:25:21PM +0100, Adrian McMenamin wrote:
> > > diff --git a/arch/sh/kernel/process.c b/arch/sh/kernel/process.c
> > > index 6334a4c..6f5e9e4 100644
> > > --- a/arch/sh/kernel/process.c
> > > +++ b/arch/sh/kernel/process.c
> > > @@ -97,6 +97,11 @@ void cpu_idle(void)
> > >
> > > void machine_restart(char * __unused)
> > > {
> > > +
> > > +#ifdef CONFIG_SH_DREAMCAST
> > > + /*reboot the Dreamcast under software control*/
> > > + writel(0x00007611, 0xA05F6890);
> > > +#endif
> > > /* SR.BL=1 and invoke address error to let CPU reset (manual reset) */
> > > asm volatile("ldc %0, sr\n\t"
> > > "mov.l @%1, %0" : : "r" (0x10000000), "r" (0x80000001));
> >
> > No, if you want to do this, at least use a function pointer and leave
> > this as the default implementation. The dreamcast presumably only needs
> > this magic write anyways, rather than the SR.BL trick.
> >
>
> Well, when I tested it, it did have a "return" in after the call and it
> worked - but I took that out as it looked like code bloat to me :)
>
> Explain what you mean by using a function pointer and I'll do that.
>
Look at the other implementations that are overloaded by the boards.
machine_power_off, the idle loop, etc.
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