Re: [PATCH 02/12] handle multiple network paths to AoE device

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On Mon, Jul 02, 2007 at 09:29:49PM -0700, Andrew Morton wrote:
> On Tue, 26 Jun 2007 14:50:10 -0400 "Ed L. Cashin" <[email protected]> wrote:
...
> > +loop:
> > +	skb = aoecmd_ata_id(d);
> >  	spin_unlock_irqrestore(&d->lock, flags);
> > +	if (!skb && !msleep_interruptible(200)) {
> > +		spin_lock_irqsave(&d->lock, flags);
> > +		goto loop;
> > +	}
> > +	aoenet_xmit(skb);
> >  	aoecmd_cfg(major, minor);
> > -
> >  	return 0;
> >  }
> 
> interruptible sleep?  Does this code work as intended when there's a signal
> pending?  (Maybe that's what the interruptible sleep is for: don't know,
> and am not inclined to work it out given the (low) level of comments in
> here and the (lower) level of changelogging).

Yes, if a signal is pending, then msleep_interruptible will not return
0.  That means we will not loop but will call aoenet_xmit with a NULL
skb, which is a noop.  So if the system is too low on memory or the
aoe driver is too low on frames, then the user can hit control-C to
interrupt the attempt to do a revalidate.

I will add a comment to that effect in the resubmitted patch.

-- 
  Ed L Cashin <[email protected]>
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