Re: [alsa-devel] [PATCH] ALSA AICA sound on SEGA Dreamcast - fix behaviour in poor resource conditions

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On 06/07/07, Takashi Iwai <[email protected]> wrote:
I guess you shoud call del_timer() there at least.  Otherwise the
timer handler (aica_period_elapsed()) might be called even if the
stream is not really running.


Fair enough. I'll fix that and repost later.

The below is some coding style fixes, BTW.  I'm not sure whether
queue_work() is intended in the block if "if (dma_check == 0)" or
not.


It's just an aberrant indent - I think there was an independent block
there in earlier code, it got removed but the tab stayed :)
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