Hi Matt,
sorry for not answering your questions in the first place, i hope this
did not mean to make a bad impression
Matt Mackall schrieb:
On Sun, Jun 24, 2007 at 07:45:04PM +0200, Alexander Gabert wrote:
Hi Linus,
hi LKML,
i would like to thank LKML and especially Eric (thanks for the per_cpu
macro tips and design guidelines!) and the other contributors to this idea.
This time the patch is rather big because it also removes
get_random_int() and introduces get_random_long() throughout the kernel.
Stop right there. You still haven't answered my original question.
What is the point of this exercise in the first place, please?
Am I right in thinking you have three unrelated patches here?
I don't think so but you may be right nonetheless if my opinion.
- something to do with aux vector headers
Adding the new field
- something to do with get_random_int repeating itself
Found while adding the new field and testing it.
- sweeping change of get_random_int to get_random_long for no obvious reason
It is needed for properly initializing a SSP guard which is (afaik) a
long value.
These should be three completely separate patches.
Probably ... but bear in mind that the goal is still the same: allowing
glibc to use SSP with /proc/self/auxv instead of fopen(/dev/urandom) as
it is now.
Effectively saving three syscalls (open,read,close) and making life
easier for glibc because randomization "generated" in the kernel does
not deplete /dev/urandom too much for high coverage SSP userlands (i.e.
Gentoo Hardened).
I can imagine that Redhat would do the same with the SSP implementation
in glibc, i think if this patch moves into kernel, they will bring out a
glibc patch that is checking for AT_ENTROPY and using the opening of
/dev/urandom for retrieving randomized data as a fallback for machines
where such a kernel is not available. This is a win-win situation for
both sides- the kernel wins because the pressure on /dev/urandom is
released a bit (applicable to SSP environments) and the glibc wins
because it has a reliable, fast, cheap and easy to use source for
randomization.
Thank you,
Alex
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