Egmont Koblinger <[email protected]> wrote:
> 2. My patch introduced "question mark with inverted color attributes" as a
> last resort fallback glyph. Though it perfectly works on VGA console, on
> framebuffer you may end up with question marks that are highlighed but
> shouldn't be, and normal characters that are accidentally highlighed.
> This is caused by missing FLUSHes when changing the color attribute.
Does the FLUSH DTRT by design, or does it just shrink and hide the original
race? And why wasn't VGA affected, too?
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