[Note that all scsi lldds should go to linux-scsi]
> +config PS3_ROM
> + tristate "PS3 ROM Storage Driver"
> + depends on PPC_PS3 && BLK_DEV_SR
> + select PS3_STORAGE
> + default y
please don't put any default y statements in.
> +#define DEVICE_NAME "ps3rom"
> +
> +#define BOUNCE_SIZE (64*1024)
> +
> +#define PS3ROM_MAX_SECTORS (BOUNCE_SIZE / CD_FRAMESIZE)
> +
> +#define LV1_STORAGE_SEND_ATAPI_COMMAND (1)
> +
> +
> +struct ps3rom_private {
> + spinlock_t lock;
> + struct task_struct *thread;
> + struct Scsi_Host *host;
> + struct scsi_cmnd *cmd;
> + void (*scsi_done)(struct scsi_cmnd *);
> +};
> +#define ps3rom_priv(dev) ((dev)->sbd.core.driver_data)
> +/*
> + * to position parameter
> + */
> +enum {
> + NOT_AVAIL = -1,
> + USE_SRB_10 = -2,
> + USE_SRB_6 = -3,
> + USE_CDDA_FRAME_RAW = -4
> +};
none of these seem to be used at all in the driver.
> +
> +#ifdef DEBUG
> +static const char *scsi_command(unsigned char cmd)
> +{
> + switch (cmd) {
> + case TEST_UNIT_READY: return "TEST_UNIT_READY/GPCMD_TEST_UNIT_READY";
> + case REZERO_UNIT: return "REZERO_UNIT";
> + case REQUEST_SENSE: return "REQUEST_SENSE/GPCMD_REQUEST_SENSE";
...
this kind of things shouldn't be in a low level driver. Either keep it
in your out of tree debug patches or if you feel adventurous send a
patch to linux-scsi that implements it in drivers/scsi/constant.c which
has debug code for other protocol-level scsi constants.
> +static int ps3rom_slave_alloc(struct scsi_device *scsi_dev)
> +{
> + struct ps3_storage_device *dev;
> +
> + dev = (struct ps3_storage_device *)scsi_dev->host->hostdata[0];
> +
> + dev_dbg(&dev->sbd.core, "%s:%u: id %u, lun %u, channel %u\n", __func__,
> + __LINE__, scsi_dev->id, scsi_dev->lun, scsi_dev->channel);
> +
> + scsi_dev->hostdata = dev;
This seems rather pointless. The scsi_device has a pointer to the
host, so every access to scsi_dev->hostdata can simply be replaced
by an access through the host.
> +static int ps3rom_slave_configure(struct scsi_device *scsi_dev)
> +{
> + struct ps3_storage_device *dev = scsi_dev->hostdata;
> +
> + dev_dbg(&dev->sbd.core, "%s:%u: id %u, lun %u, channel %u\n", __func__,
> + __LINE__, scsi_dev->id, scsi_dev->lun, scsi_dev->channel);
> +
> + /*
> + * ATAPI SFF8020 devices use MODE_SENSE_10,
> + * so we can prohibit MODE_SENSE_6
> + */
> + scsi_dev->use_10_for_ms = 1;
> +
> + return 0;
> +}
> +
> +static void ps3rom_slave_destroy(struct scsi_device *scsi_dev)
> +{
> +}
No need to implement an empty method here.
> +static int ps3rom_queuecommand(struct scsi_cmnd *cmd,
> + void (*done)(struct scsi_cmnd *))
> +{
> + struct ps3_storage_device *dev = cmd->device->hostdata;
> + struct ps3rom_private *priv = ps3rom_priv(dev);
> +
> + dev_dbg(&dev->sbd.core, "%s:%u: command 0x%02x (%s)\n", __func__,
> + __LINE__, cmd->cmnd[0], scsi_command(cmd->cmnd[0]));
> +
> + spin_lock_irq(&priv->lock);
> + if (priv->cmd) {
> + /* no more than one can be processed */
> + dev_err(&dev->sbd.core, "%s:%u: more than 1 command queued\n",
> + __func__, __LINE__);
> + spin_unlock_irq(&priv->lock);
> + return SCSI_MLQUEUE_HOST_BUSY;
> + }
Just set can_queue to 1 in the host template and the midlayer will take
care of this.
> +
> + // FIXME Prevalidate commands?
> + priv->cmd = cmd;
> + priv->scsi_done = done;
No need to keep your own scsi_done pointer. What you should do instead
in queuecommand is to set the scsi_done pointer in the scsi_cmnd here
and just use it later.
> + spin_unlock_irq(&priv->lock);
> + wake_up_process(priv->thread);
Offloading every I/O to a thread is very bad for I/O performance.
Why do you need this?
> + return 0;
> +}
> +
> +/*
> + * copy data from device into scatter/gather buffer
> + */
> +static int fill_from_dev_buffer(struct scsi_cmnd *cmd, const void *buf,
> + int buflen)
> +{
> + int k, req_len, act_len, len, active;
> + void *kaddr;
> + struct scatterlist *sgpnt;
> +
> + if (!cmd->request_bufflen)
> + return 0;
> +
> + if (!cmd->request_buffer)
> + return DID_ERROR << 16;
> +
> + if (cmd->sc_data_direction != DMA_BIDIRECTIONAL &&
> + cmd->sc_data_direction != DMA_FROM_DEVICE)
> + return DID_ERROR << 16;
> +
> + if (!cmd->use_sg) {
> + req_len = cmd->request_bufflen;
> + act_len = min(req_len, buflen);
> + memcpy(cmd->request_buffer, buf, act_len);
> + cmd->resid = req_len - act_len;
> + return 0;
> + }
This is never true anymore.
> +
> + sgpnt = cmd->request_buffer;
> + active = 1;
> + for (k = 0, req_len = 0, act_len = 0; k < cmd->use_sg; ++k, ++sgpnt) {
> + if (active) {
> + kaddr = kmap_atomic(sgpnt->page, KM_USER0);
> + if (!kaddr)
> + return DID_ERROR << 16;
> + len = sgpnt->length;
> + if ((req_len + len) > buflen) {
> + active = 0;
> + len = buflen - req_len;
> + }
> + memcpy(kaddr + sgpnt->offset, buf + req_len, len);
> + kunmap_atomic(kaddr, KM_USER0);
> + act_len += len;
> + }
> + req_len += sgpnt->length;
> + }
> + cmd->resid = req_len - act_len;
This looks very inefficient. Just set sg_tablesize of your driver
to 1 to avoid getting mutiple segments.
> +static void ps3rom_request(struct ps3_storage_device *dev,
> + struct scsi_cmnd *cmd)
> +{
> + unsigned char opcode = cmd->cmnd[0];
> + struct ps3rom_private *priv = ps3rom_priv(dev);
> +
> + dev_dbg(&dev->sbd.core, "%s:%u: command 0x%02x (%s)\n", __func__,
> + __LINE__, opcode, scsi_command(opcode));
> +
> + switch (opcode) {
> + case INQUIRY:
> + ps3rom_atapi_request(dev, cmd, srb6_len(cmd),
> + PIO_DATA_IN_PROTO, DIR_READ, 1);
> + break;
> +
> + case REQUEST_SENSE:
> + ps3rom_atapi_request(dev, cmd, srb6_len(cmd),
> + PIO_DATA_IN_PROTO, DIR_READ, 0);
> + break;
> +
> + case ALLOW_MEDIUM_REMOVAL:
> + case START_STOP:
> + case TEST_UNIT_READY:
> + ps3rom_atapi_request(dev, cmd, 0, NON_DATA_PROTO, DIR_NA, 1);
> + break;
This switch statement looks very wrong. The data direction and length
can easily be derived from the scsi_cmnd structure.
> + default:
> + dev_err(&dev->sbd.core, "%s:%u: illegal request 0x%02x (%s)\n",
> + __func__, __LINE__, opcode, scsi_command(opcode));
> + cmd->result = DID_ERROR << 16;
> + memset(cmd->sense_buffer, 0, SCSI_SENSE_BUFFERSIZE);
> + cmd->sense_buffer[0] = 0x70;
> + cmd->sense_buffer[2] = ILLEGAL_REQUEST;
Normally you should just hand down any command to the device, that's
the whole point of the modular scsi protocol stack.
> + struct ps3_storage_device *dev = to_ps3_storage_device(&_dev->core);
> + struct ps3rom_private *priv;
> + int error;
> + struct Scsi_Host *host;
> + struct task_struct *task;
> +
> + if (dev->blk_size != CD_FRAMESIZE) {
> + dev_err(&dev->sbd.core,
> + "%s:%u: cannot handle block size %lu\n", __func__,
> + __LINE__, dev->blk_size);
> + return -EINVAL;
> + }
> +
> + priv = kzalloc(sizeof(*priv), GFP_KERNEL);
> + if (!priv)
> + return -ENOMEM;
Normally you should allocate the private data using scsi_host_alloc,
that's why it has a priv_size argument.
> +static int ps3rom_remove(struct ps3_system_bus_device *_dev)
> +{
> + struct ps3_storage_device *dev = to_ps3_storage_device(&_dev->core);
> + struct ps3rom_private *priv = ps3rom_priv(dev);
> +
> + scsi_remove_host(priv->host);
> + scsi_host_put(priv->host);
> + kthread_stop(priv->thread);
> + ps3stor_teardown(dev);
> + kfree(dev->bounce_buf);
> + kfree(priv);
the scsi_host_put should come last.
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