Jan Engelhardt wrote:
On May 25 2007 10:25, Auke Kok wrote:
diff --git a/Documentation/CodingStyle b/Documentation/CodingStyle
index f518395..3635b38 100644
--- a/Documentation/CodingStyle
+++ b/Documentation/CodingStyle
@@ -393,7 +393,7 @@ int fun(int a)
int result = 0;
char *buffer = kmalloc(SIZE);
- if (buffer == NULL)
+ if (!buffer)
return -ENOMEM;
Please don't do this. With ==NULL/!=NULL, it is clear what
<randomvariable> could be (integer or pointer) without needing
to look it up. It also reads quite strange: "if not buffer".
For bools ('adjectives' / 'is a'), it works, not so much for ptrs.
Hence:
+If you give your variables and pointers good names, there is never a need
+to compare the value stored in that variable to NULL or true/false, so
+omit all that and keep it short.
+ ptr = s->next;
+ if (!ptr)
+ return;
Not agreed.
that piece is a copy of mm/slab.c, and all over the core components of the
kernel (even fs/inode.c written by Linus). I strongly think that "== NULL"
doesn't add anything and that well-written functions and well-named variables
really do not need the extra fluff.
Auke
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