glitch1 v1.6 script update and results on cfs-v13

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The glitch1 script has been vastly updated, and now runs by itself after being started. It produces files with the fps from glxgears and a "fairloops" file which indicates the number of loops for each of the scrolling xterms. This gives a good indication of fairness, all processes should have about the same number of loops.

Testing 2.6.21.1-cfs-v13:

Using all default settings, all four processes ran the same number of loops over 40sec within about 8%. I'll have some neat results with standard deviation by the end of the weekend, it's supposed to rain. Visual inspection of the glxgears while running looked smooth as a baby's ass.

Current self-running script attached, I'm writing a doc, hopefully if you want to tune it the comments are clear.

*Note*: these values make sense when various schedulers and tuning values are run on the same machine. So I'll be testing on three machines, with dual-core, hyperthreaded uni, and pure uni. Unless I see a hint that one of these cases is handled less well than the others I won't compare.

--
Bill Davidsen
  He was a full-time professional cat, not some moonlighting
ferret or weasel. He knew about these things.

Attachment: glitch1.sh
Description: Bourne shell script


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