On Thursday 17 May 2007 16:49, Thomas Gleixner wrote:
> Both read the PIT directly, which will lead to interesting results. The
> PIT is either stopped or it can be used in one shot mode with per event
> changing intervals due to the changes introduced by the clock events
> layer.
>
> This code should use ktime_get() and not fiddle in the hardware itself.
The gameport code also does TSC accesses directly which is similarly
broken. I remember complaining about that some time ago, but it never
got fixed in the end.
-Andi
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