On 05/08, Jarek Poplawski wrote:
>
> On Fri, May 04, 2007 at 12:42:26AM +0400, Oleg Nesterov wrote:
> ...
> > +static int try_to_grab_pending(struct work_struct *work)
> > +{
> > + struct cpu_workqueue_struct *cwq;
> > + int ret = 0;
> > +
> > + if (!test_and_set_bit(WORK_STRUCT_PENDING, work_data_bits(work)))
> > + return 1;
>
> Previous version used this check to run del_timer, and I think, it
> was good idea. So, maybe, try something like this:
>
> - run once del_timer before the loop (in cancel_rearming_ only),
hmm, cancel_rearming_ does del_timer() before try_to_grab_pending().
> - add a parmeter to try_to_grab_pending, e.g. "rearming",
> - add here something like this:
>
> else if (rearming && del_timer(&work->timer)
> return 1;
I thought about adding such a parameter, and I don't like this. This is
a matter of taste, of course, but _imho_ this uglifies the code.
In any case, unless we do completely different patch, the sequence should be
del_timer() - a pending timer is the most common case
test_and_set_bit(WORK_STRUCT_PENDING) - the work is idle
try-to-steal-the-queued-work
This is what we are doing now.
> > +
> > + /*
> > + * The queueing is in progress, or it is already queued. Try to
> > + * steal it from ->worklist without clearing WORK_STRUCT_PENDING.
> > + */
> > +
> > + cwq = get_wq_data(work);
> > + if (!cwq)
> > + return ret;
>
> Probably you meant:
> return 1;
No, we should return 0. This can happen if the queueing of the freshly-
initialized @dwork is in progress.
NOTE: right now try_to_grab_pending() is called from cancel_xxx() only, so
this can't happen (it would be meaningless to do cancel_xxx if somebody else
can queue this work or start the timer), but I'd like try_to_grab_pending()
to be as generic as possible.
So, we should either return 0, or add BUG_ON(!cwq).
> BTW, probably there is some special reason it's in the loop now,
> so maybe you should add a comment, why the old way (at the beginning
> of a cancel_ function) is not enough.
see above. Note that wait_on_work() checks cwq == NULL as well. This is
because I do not want to tie try_to_grab_pending() and wait_on_work(),
they should be generic, and could be used independently.
> I think adding the first check:
>
> if (!list_empty(&work->entry)) {
>
> without the lock is usable here.
We should optimize the common case, and most probably this work is
already queued, so I don't this it is worth to enlarge .text.
> > +void cancel_work_sync(struct work_struct *work)
> > +{
> > + while (!try_to_grab_pending(work))
>
> So this could be:
> while (!try_to_grab_pending(work, 0))
>
> > + ;
> > + wait_on_work(work);
> > + work_clear_pending(work);
> > }
> > ...
> > +void cancel_rearming_delayed_work(struct delayed_work *dwork)
> > +{
> > + while (!del_timer(&dwork->timer) &&
> > + !try_to_grab_pending(&dwork->work))
>
> ...and this like here:
>
> if (!del_timer(&dwork->timer)
> while (!try_to_grab_pending(&dwork->work, 1))
>
>
> > + ;
> > + wait_on_work(&dwork->work);
> > + work_clear_pending(&dwork->work);
> > +}
As I said, I personally don't like this, mostly because this complicates
the code a bit more.
> I didn't have as much time as needed, so I'll try to look
> at this yet.
Yes, please, and thank you very much for review!
Oleg.
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