On 5/4/07, Davide Libenzi <[email protected]> wrote:
This is a pretty specific case, that is not very typical to find in the
usual common event loop dispatch application design.
This is where you are very wrong. Yes, it's rare in the Unix world
because non-trivial programs cannot implement this in most cases with
the available infrastructure. But it is very common in other places
and what is more, it makes a lot of sense. It gives you scalability
with the size of the machines at no cost associated to reorganizing
the program.
And if you *really* want your truly generic WaitForMultipleObjects
implementation, your only way is to base it on files. Files are our almost
perfect match to HANDLEs in our world. We have the basic infrastructure
already there.
"basic", but not complete. And I never said that the implementation
thye have is perfect, far from it. The concept is good and if we now
can implement it, with all the event sources available, using an
efficient event delivery mechanism we are far ahead of their design.
The proposal now on the table doesn't bring us there all the way and
it has the potential to make future work in the area of event delivery
harder just because there is more legacy code to be kept happy. This
is why I propose to not consider these changes and instead go for the
gold, i.e., the full solution.
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