On May 3 2007 02:17, Albert Cahalan wrote:
> Note: I never suggested going beyond #3.
>
>> 0. yes we want that
>>
>> 1. can't tell
>>
>> 2. utf8 yes, many text files are in that encoding.
>> large fonts - can't tell, I am fine with the regular vga
>> font infrastructure (8x16, 8x8)
>
> Those sizes are unreadable on the 200 dpi OLPC XO screen,
Hm that should have read, for you:
I don't object implementing support for larger sizes.
(But I wonder how that should work without FB/CVIDIX/SVGA/VESA extensions.)
Note that I was assuming that no FB is used:
>> 3. compositing - no, don't need that,
>> wide characters - does not even work in vga. just display a '??'
>> and everything is fine.
>
> It's been shown to be workable, and it allows support for
> some additional languages.
What benefits does it actually bring? Your standard VGA knows 256/512
glyphs, and trying to display combined characters needs a
precomposed glyph.
>> 4. I do not really think this has a future on VC.
>> You would also 'need' kerning and that serif combiner thing (complex
>> shaping?) for Arabic. At best, Arabic would look as horrible on VC
>> as it does in xterm today (no RTL, no serif combiner)
>
> I agree. Hebrew is more doable, but probably not worth the effort
> because of the rarity and because of the general lack of support
> in text mode apps for such odd behavior. Very few emulators
> support this; kermit95 is one of the few.
For everything beyond Latin, fbiterm should work a lot better.
>> In short, the current console is very much OK.
>
> I wouldn't say that. We suffer the bloat of all this UTF-8 stuff
> without being able to load a decent-sized font to go with it.
> We're stuck at 256 characters really, with the very lame option
> of trading foreground color intensity control for an extra 256.
Making VC use a 16x32 font may be possible, but then you will also
need 4 glyph positions in a 4096 byte font to create a character.
Or the hardware needs to support 'non-standard' (that would be
8x8,12,14,16) fonts.
Jan
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