On 04/14, Eric W. Biederman wrote:
>
> This is where I was going beyond what you were doing. I needed a flag to say
> that this a kthread that is stopping to test in recalc_sigpending. To be certain
> of terminating interruptible sleeps. I could not get at your struct kthread
> in that case.
>
> If it wasn't for the wait_event_interruptible thing I likely would
> have just thrown a union in struct task_struct.
>
> I also got lucky in that vfork_done is designed to point a completion
> just where I need it (when a task exits). The name is now a little
> abused but otherwise it does just what I want it to.
>
> >> It also doesn't solve the biggest problem with the current kthread interface
> >> in that calling kthread_stop does not cause the code to break out of
> >> interruptible sleeps.
> >
> > Hm? kthread_stop() does wake_up_process(), it wakes up TASK_INTERRUPTIBLE tasks.
>
> Yes. But if they are looping, unless signal_pending is set it is quite possible
> they will go back to sleep.
>
> Take for example:
>
> > #define __wait_event_interruptible(wq, condition, ret) \
> > do { \
> > DEFINE_WAIT(__wait); \
> > \
> > for (;;) { \
> > prepare_to_wait(&wq, &__wait, TASK_INTERRUPTIBLE); \
> > if (condition) \
> > break; \
> > if (!signal_pending(current)) { \
> > schedule(); \
> > continue; \
> > } \
> > ret = -ERESTARTSYS; \
> > break; \
> > } \
> > finish_wait(&wq, &__wait); \
> > } while (0)
>
> We don't break out until either condition is true or signal_pending(current)
> is true.
>
> Loops that do that are very common in the kernel. I counted about 500
> calls of signal pending in places that otherwise care nothing about signals.
> Several kernel threads call into functions that use loops like
> wait_event_interruptible. So I need a more forceful kthread_stop. If
> I don't want to continue to use signals.
Yes, I got it reading your next patches. Ok, probably this change is good.
My question was: do we really want to force a kernel thread to exit if it
waits for event in TASK_INTERRUPTIBLE state? probably yes.
> > Yes, thanks... Can't understand how I was soooo stupid!!! thanks...
> >
> > Damn. We don't need 2 completions! just one.
>
> Yep. My second patch in this last round implements that.
Yes, I have read it. It is clearly better then mine, and I think correct.
Oleg.
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