On Fri, 26 Jan 2007, Mel Gorman wrote:
> I haven't thought about it much so I probably am missing something. The major
> difference I see is when only one zone is present. In that case, a number of
> loops presumably get optimised away and the behavior is very different
> (presumably better although you point out no figures exist to prove it). Where
> there are two or more zones, the code paths should be similar whether there
> are 2, 3 or 4 zones present.
The balancing of allocations between zones is becoming unnecessary. Also
in a NUMA system we then have zone == node which allows for a series of
simplifications.
> As the common platforms will always have more than one zone, it'll be heavily
> tested and I'm guessing that distros are always going to have to ship kernels
> with ZONE_DMA for the devices that require it. The only platform I see that
> may have problems at the moment is IA64 which looks like the only platform
> that can have one and only one zone. I am guessing that Christoph will catch
> problems here fairly quickly although a non-optional ZONE_MOVABLE would throw
> a spanner into the works somewhat.
There are 6 platforms that have only one zone. These are not major
platforms. In order for major platforms to go to a single zone in general
we would have to implement a generic mechanism to do an allocation where
one can specify the memory boundaries. Many DMA engines have different
limitations from what ZONE_DMA and ZONE_DMA32 can provide. If such a
scheme would be implemented then those would be able to utilize memory
better and the amount of bounce buffers would be reduced.
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