On 1/16/07, Christoph Lameter <[email protected]> wrote:
On Tue, 16 Jan 2007, Paul Menage wrote:
> On 1/15/07, Christoph Lameter <[email protected]> wrote:
> >
> > This solution may be a bit hokey. I tried other approaches but this
> > one seemed to be the simplest with the least complications. Maybe someone
> > else can come up with a better solution?
>
> How about a 64-bit field in struct inode that's used as a bitmask if
> there are no more than 64 nodes, and a pointer to a bitmask if there
> are more than 64 nodes. The filesystems wouldn't need to be involved
> then, as the bitmap allocation could be done in the generic code.
How would we decide if there are more than 64 nodes? Runtime or compile
time?
I was thinking runtime, unless MAX_NUMNODES is less than 64 in which
case you can make the decision at compile time.
If done at compile time then we will end up with a pointer to an unsigned
long for a system with <= 64 nodes. If we allocate the nodemask via
kmalloc then we will always end up with a mininum allocation size of 64
bytes.
Can't we get less overhead with a slab cache with appropriate-sized objects?
Paul
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