On Tue, 09 Jan 2007 11:08:57 EST, Lennart Sorensen said: > Why not start by suggesting using standard api's instead when writing > the original game engine. That would make porting it easier later. > DirectX is not a standard api. When it's installed on 95% of the computers, it's a de-facto standard.
Attachment:
pgp0UVNynFZMN.pgp
Description: PGP signature
- Follow-Ups:
- Re: Gaming Interface
- From: [email protected] (Lennart Sorensen)
- Re: Gaming Interface
- References:
- Gaming Interface
- From: Dirk <[email protected]>
- Re: Gaming Interface
- From: "Trent Waddington" <[email protected]>
- Re: Gaming Interface
- From: Dirk <[email protected]>
- Re: Gaming Interface
- From: Dirk <[email protected]>
- Re: Gaming Interface
- From: Helge Hafting <[email protected]>
- Re: Gaming Interface
- From: Dirk <[email protected]>
- Re: Gaming Interface
- From: Jan Dittmer <[email protected]>
- Re: Gaming Interface
- From: Dirk <[email protected]>
- Re: Gaming Interface
- From: "Trent Waddington" <[email protected]>
- Re: Gaming Interface
- From: [email protected] (Lennart Sorensen)
- Gaming Interface
- Prev by Date: Re: SATA/IDE Dual Mode w/Intel 945 Chipset or HOW TO LIQUIFY a flash IDE chip under 2.6.18
- Next by Date: Re: REGRESSION: 2.6.20-rc3-git4: EIO not returned to direct i/o application following disk error
- Previous by thread: Re: Gaming Interface
- Next by thread: Re: Gaming Interface
- Index(es):