On Tue, Nov 21, 2006 at 06:11:14PM -0800, Andrew Morton wrote:
> On Tue, 21 Nov 2006 16:28:45 -0800
> Venkatesh Pallipadi <[email protected]> wrote:
>
> >
> > struct timer_list {
> > struct list_head entry;
> > unsigned long expires;
> > @@ -16,6 +18,7 @@
> > unsigned long data;
> >
> > struct tvec_t_base_s *base;
> > + int flags;
> > #ifdef CONFIG_TIMER_STATS
>
> Adding a new field to the timer_list is somewhat of a hit - this is going
> to make an awful lot of data structures a bit larger. Some of which we
> allocate a large number of.
>
> I think we could justfy getting nasty and using the LSB of
> timer_list.function for this..
That is a clever idea... Is that going to work in all architectures with all
compiler flags?
> > #define DEFINE_TIMER(_name, _function, _expires, _data) \
> > Index: linux-2.6.19-rc-mm/include/linux/workqueue.h
> > ===================================================================
> > --- linux-2.6.19-rc-mm.orig/include/linux/workqueue.h 2006-11-13 15:06:26.000000000 -0800
> > +++ linux-2.6.19-rc-mm/include/linux/workqueue.h 2006-11-13 16:01:03.000000000 -0800
> > @@ -65,6 +65,8 @@
> > extern int FASTCALL(queue_delayed_work(struct workqueue_struct *wq, struct work_struct *work, unsigned long delay));
> > extern int queue_delayed_work_on(int cpu, struct workqueue_struct *wq,
> > struct work_struct *work, unsigned long delay);
> > +extern int queue_soft_delayed_work_on(int cpu, struct workqueue_struct *wq,
> > + struct work_struct *work, unsigned long delay);
>
> I don't think that's a well-chosen name. What does the "soft" mean?
>
> Also, this is a new timer API capability, but it is only exposed via the
> workqueue API, and then only via a part of it.
>
> A complete implementation would expose the new capability via extensions to
> the timer API, and would then (in a separate patch) convert the workqueue
> API to use those extensions. (And in fact the third patch would convert
> cpufreq to use the new workqueue capabilities...)
>
I agree with all API related comments. I will clean it up in the next refresh of
the patch. I wanted to get the comments on this mechanism in general and
wanted to be doubly sure that I am not breaking anything in cascading timer
by doing something like this. Looks like the mechanism is OK.
So, I will work on a cleaner patch and repost.
Thanks,
Venki
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