Re: UDP packets loss

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----- Original Message ----- From: <[email protected]>
To: <[email protected]>; <[email protected]>
Sent: Tuesday, November 14, 2006 5:15 PM
Subject: UDP packets loss


Hi,
I am running a client/server test app over IPOIB in which the client sends
a certain amount of data to the server. When the transmittion ends, the
server prints the bandwidth and how much data it received. I can see that
the server reports it received about 60% that the client sent. However,
when I look at the server's interface counters before and after the
transmittion, I see that it actually received all the data that the client
sent. This leads me to suspect that the networking layer somehow dropped
some of the data. One thing to not - the CPU is 100% busy at the receiver.
Could this be the reason (the machine I am using is 2 dual cores - 4
CPUs).

The secod question is how do I make the interrupts be srviced by all CPUs?
I tried through the procfs as described by IRQ-affinity.txt but I can set
the mask to 0F bu then I read back and see it is indeed 0f but after a few
seconds I see it back to 02 (which means only CPU1).

One more thing - the device I am using is capable of generating MSIX
interrupts.

Thanks from advance
Eli

-

Yes. The packet counters tell that the data was received by the interface. However, the interface may be faster than the application that ultimately receives the data so that the kernel eventually runs out of buffers used to store the temporary data. When this happens, the kernel just drops them. Since UDP is not "reliable", it can't ask the sender to send them again when it has resources available. If you need all the data, use a TCP/IP stream protocol, in other words, a connection. That way, you will get all the data, even if you are writing it to a slow disk.

Cheers,
Dick Johnson
Penguin : Linux version 2.6.16.24 (somewhere). IT removed email for engineers!
New Book: http://www.AbominableFirebug.com


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