On 9/13/06, Jonathan Day <[email protected]> wrote:
1. I need a kernel driver to be able to allocate and
deallocate, on a totally dynamic basis, userspace
memory that is reachable by multiple applications.
Is there no possible way you can do the memory allocation fully in
userspace? Let userspace allocate shared memory visible to multiple
processes, and pass that into the kernel for it to write to.
If this is as high-speed as you imply, then you *really* don't want to
be doing this on the fly (let alone from inside the kernel). All the
high-bandwidth stuff I've worked on preallocated its buffers, as later
on in the processing there are no hard guarantees as to either how
much memory one can acquire *or* how long it will take to do so.
Either one of those is a deal-breaker when dealing with fast data
rates.
3. I would truly value some suggestions on which of
the many ways of communicating with the kernel would
offer the best way to handle a truly horrible number
of very simple signals. Speed, here, is an absolute
must. According to my boss, residual sanity on my part
is not.
Just send a message down an fd? The wakeup/context-switch is the
expensive part of that, I think, at least when dealing with only a few
dozen fds. Or change it to be level- rather than edge-triggered, to
coalesce the horrific number of events getting crammed down the
processing side.
It sounds like this is the cheapest part of the process, so not worth
the effort of optimizing it as much as finding better ways to do the
rest of it.
I'm having what is probably the world's second-dumbest
problem. What I want to do is have a driver in
kernelspace be able to allocate multiple chunks of
memory that can be shared with userspace without
having to do copies.
Have userspace ask the driver if anyone has allocated it yet, if not,
userspace allocates it and hands the pointer to it back to the driver
so that it can hand it back out to the other calling processes who
also want to subscribe to that data stream.
If another userspace process races with the first trying to ask if a
buffer is available (first asked already, but hasn't yet given the
driver the info), then the driver puts the second process to sleep
until it's ready to hand back the buffer.
There are several problems, however, that make this
nasty. First, since the time before the kernel driver
or user application can start (and therefore finish)
processing a block of data is non-deterministic and
there is a requirement the mechanism be as close to
non-blocking as possible, so I need to be able to
create and destroy chunks entirely on-the-fly with the
least risk of either the driver or the application
ending up with unexpectedly invalid pointers.
Creating chunks on the fly is, I think, an operation that can take an
arbitrary amount of time. If you *really* want to do that, you should
instead just allocate as much as possible in the first place, and then
you do your own memory management on blocks inside of that, never
invoking the kernel's memory services after the initial allocation.
The second problem is that the interface between
kernelspace and userspace is handling messages rather
than packets, so I've absolutely no idea in advance
how big a chunk is going to be. That is only known
just prior to the data being put in the chunk
allocated for it. Messages can be big (the specs
require the ability to send a message up to 2Gb in
size) which - if I'm reading the docs correctly -
means I can't create the chunks in kernelspace.
Surely this is just an issue of writing the chunk to free memory?
Either you have the memory available or you don't. If you do, no
problem. If you don't, then you're screwed regardless, as allocating
on the fly is not guaranteed to help you out.
Good luck,
Ray
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