On Thu, 29 Jun 2006 11:22:45 -0700 (PDT)
Christoph Lameter <[email protected]> wrote:
> On Wed, 28 Jun 2006, Andrew Morton wrote:
>
> > An alternative would be to calculate stat_threshold at runtime, based on
> > the cpu_possible count (I guess). Or even:
> >
> > static inline int stat_threshold(void)
> > {
> > #if NR_CPUS <= 32
> > return 32;
> > #else
> > return dynamically_calculated_stat_threshold;
> > #endif
> > }
>
> Thats one more memory reference. Hmmm... We could place the threshold in
> the same cacheline. That would also open up the possbiliity of dynamically
> calculating the threshold.
yup.
> > Did you consider my earlier suggestion about these counters? That, over the
> > short-term, they tend to count in only one direction? So we can do
> >
> > if (x > STAT_THRESHOLD) {
> > zone_page_state_add(x + STAT_THRESHOLD/2, zone, item);
> > x = -STAT_THRESHOLD/2;
> > } else if (x < -STAT_THRESHOLD) {
> > zone_page_state_add(x - STAT_THRESHOLD/2, zone, item);
> > x = STAT_THRESHOLD;
> > }
> >
> > that'll give an decrease in contention while not consuming any extra
> > storage and while (I think) increasing accuracy.
>
> Uhh... We are overcompensating right? Pretty funky idea that is new to me
> and that would require some thought.
See inbox ;)
> This would basically increase the stepping by 50% if we are only going in
> one direction.
yes.
> If we are doing a mixture of allocations and deallocations (or pages being
> marked dirty / undirty, mapping unmapping) then this may potentially
> increase the number of updates and therefore the cacheline contentions.
Yes. I'd handwavingly contend that this is a rare situation.
A lot of the counters only ever count in one direction! So we could even
skew them by an entire STAT_THRESHOLD.
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