On Wed, 28 Jun 2006 17:47:17 -0700 (PDT)
Christoph Lameter <[email protected]> wrote:
> On Wed, 28 Jun 2006, Andrew Morton wrote:
>
> > > 2. A destructor was provided during kmem_cache_create().
> > > If SLAB_DTOR_FREE is passed in the flags of the destructor
> > > then a best effort attempt will be made to free that object.
> > >
> >
> > It would be better to make the higher-level code register callbacks for
> > this sort of thing. That code knows how to determine if an object is
> > freeable, can manage aging info, etc.
>
> The destructor is such a callback.
I was, of course, referring to the unpleasant requirement that the object
layout start with an atomic_t.
> > > For slab we check all the objects in the slab. If all object have
> > > a refcount of one then we free all the objects and return the pages of the
> > > object to the page allocator.
> >
> > That seems like quite a drawback. A single refcount=2 object on the page
> > means that nothing gets freed from that page at all. It'd be easy
> > (especially with dcache) to do tons of work without achieving anything.
>
> We will always reclaim a few object from each page. See the patch.
I read the description.
> Single refcount=2 objects could also be detected and we could try to free
> them.
>
> > a) compact dentries by copying them around or, perhaps,
>
> Since we free some dentries in each block they will be effectively be
> moved because they get reallocated in a current slab block.
By performing a disk read. That is not compaction - it is eviction.
> > b) make dentry reclaim be guided by the dcache tree: do a bottom-up
> > reclaim, or a top-down reclaim when we hit a directory, etc. Something
> > which understands the graph rather than the plain global LRU.
>
> The callback can make that determination and could trigger these events.
> The callback notifies the higher layers that it would be advantageous to
> free this element. The higher layers can then analyze the situation and
> either free or give up.
How do you propose handling the locking? dcache is passed a bare pointer
and no locks are held, but it is guaranteed that the object won't be freed
while it's playing with it?
If so, take dcache_lock and then validate the object's current state in
some manner?
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