* Evgeniy Polyakov:
> That is wrong. And I have a code and picture to show that,
> and you dont - prove me wrong :)
Here we go:
static inline num2ip(__u8 a1, __u8 a2, __u8 a3, __u8 a4)
{
__u32 a = 0;
a |= a1;
a << 8;
a |= a2;
a << 8;
a |= a3;
a << 8;
a |= a4;
return a;
}
"gcc -Wall" was pretty illuminating. 8-P After fixing this and
switching to a better PRNG, I get something which looks pretty normal.
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