Re: [PATCH (try #4)] mm: avoid unnecessary OOM kills

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Dave Peterson wrote:
Below is a 2.6.17-rc4-mm3 patch that fixes a problem where the OOM killer was
unnecessarily killing system daemons in addition to memory-hogging user
processes.  The patch fixes things so that the following assertion is
satisfied:

    If a failed attempt to allocate memory triggers the OOM killer, then the
    failed attempt must have occurred _after_ any process previously shot by
    the OOM killer has cleaned out its mm_struct.

Thus we avoid situations where concurrent invocations of the OOM killer cause
more processes to be shot than necessary to resolve the OOM condition.

Signed-Off-By: David S. Peterson <[email protected]>

OK this is looking nice. And I was probably premature in thinking a
single simple call out to the oom code could replace your oom_alloc...
however it _still_ does a little bit too much OOM stuff for my liking.

Can you instead use two calls? oom_kill_prepare() and oom_kill_finish(),
between which you could try the final alloc? (also, declare functions in
.h files rather than .c files).

Lastly: currently, the final alloc only tries to allocate from the high
watermark because it is all racy anyway. If you've eliminated the races,
you might want to start using the low watermark for this.

Thanks,
Nick

--
SUSE Labs, Novell Inc.
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