Re: OpenGL-based framebuffer concepts

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>
> > >No, to the contrary. suspend/resume can't ever work properly with
> > >vgacon and vesafb. It works okay with radeonfb tooday, and in fact
> > >radeonfb is neccessary today for saving power over S3.
> >
> > But the things is today for many users suspend/resume to RAM works for
> > people running X drivers, I know on my laptop that my radeon
> > suspends/resumes fine when running vgacon/DRM/accelerated X, it
> > doesn't suspend/resume at all well when running vgacon on its own of
> > course. or with radeonfb for that matter. so I still believe the
> > suspend/resume code for a card can live in userspace if necessary but
> > it just shouldn't be part of X... it needs to be part of another
> > graphics controller process.
>
> So we are mostly in agreement. I'd prefer to have suspend/resume code
> in kernel in cases it is simple... but separate userspace process is
> better than having it in X.

Don't draw any conclusions from saying that suspend/resume works in X
and doesn't work on xx_fb. What matters is that a set of code that can
perform suspend/resumes exists at all. Once a coherent driver model is
designed the relevant code can be moved to the correct place.


Actually the suspend/resume has to be in userspace, X just re-posts
the video ROM and reloads the registers... so the repost on resume has
to happen... so some component needs to be in userspace..

Dave.
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