Re: OpenGL-based framebuffer concepts

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On Wed, 24 May 2006, Helge Hafting wrote:
> Kyle Moffett wrote:
> > The one really significant potential problem with the exo-kernel model for
> > graphics is that the kernel *must* have a stable way to display kernel
> > panics regardless of current video mode, framebuffer settings, 3D rendering,
> > etc.  The kernel driver should be able to provide some fundamental
> > operations for compositing text on top of the framebuffer at the primary
> > viewport regardless of whatever changes userspace makes to the GPU
> > configuration.  We don't have this now, but I see it as an absolute
> > requirement for any replacement graphics system.  This means that the kernel
> > driver should be able to understand and modify the entire GPU state to the
> > extent necessary for such a text console.
> I am not so sure I want this at all.
> In the early 90's, I used unix machines wich did exactly this - spamming the
> framebuffer console with occational messages while X was running.
> Yuck yuck yuck yuck yuck .  .  .

And the funny thing is that Linux used to do this as well ;-)

Gr{oetje,eeting}s,

						Geert

--
Geert Uytterhoeven -- There's lots of Linux beyond ia32 -- [email protected]

In personal conversations with technical people, I call myself a hacker. But
when I'm talking to journalists I just say "programmer" or something like that.
							    -- Linus Torvalds
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