Re: [patch 03/11] input: new force feedback interface

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Andrew Morton wrote:
> Anssi Hannula <[email protected]> wrote:
> 
>>Implement a new force feedback interface, in which all non-driver-specific
>>operations are separated to a common module. This module handles effect type
>>validations, effect timers, locking, etc.
>>
>>As a result, support is added for gain and envelope for memoryless devices,
>>periodic => rumble conversion for memoryless devices and rumble => periodic
>>conversion for devices with periodic support instead of rumble support. Also
>>the effect memory of devices is not emptied if the root user opens and closes
>>the device while another user is using effects. This module also obsoletes
>>some flawed locking and timer code in few ff drivers.
>>
>>The module is named ff-effects. If INPUT_FF_EFFECTS is enabled, the force
>>feedback drivers and interfaces (evdev) will be depending on it.
>>
>>Userspace interface is left unaltered.
>>
> 
> 
> Nice-looking patches.
> 

Thanks for looking and providing helpful comments :)

>>+#define spin_ff_cond_lock(_ff, _flags)					  \
>>+	do {								  \
>>+		if (!_ff->driver->playback)				  \
>>+			spin_lock_irqsave(&_ff->atomiclock, _flags);	  \
>>+	} while (0);
>>+
>>+#define spin_ff_cond_unlock(_ff, _flags)					  \
>>+	do {								  \
>>+		if (!_ff->driver->playback)				  \
>>+			spin_unlock_irqrestore(&_ff->atomiclock, _flags); \
>>+	} while (0);
> 
> 
> Making these static inline functions would deuglify them a bit.
> 

I put them like that because spin_lock_irqsave is a macro that uses the
local variable "flags".
But yes, I can probably pass that parameter to an inline function as a
pointer. I'll change that.


>>+static int input_ff_effect_access(struct input_dev *dev, int id, int override)
>>+{
>>+	struct ff_device *ff = dev->ff;
>>+	if (id < dev->ff_effects_max && id >= 0 && test_bit(FF_EFFECT_USED, ff->effects[id].flags))
> 
> 
> Kernel does have an 80-columns rule, but input seems to have always spurned it.
> 
> 
>>+static int input_ff_envelope_time(struct ff_effect_status *effect, struct ff_envelope *envelope, unsigned long *event_time)
>>+{
>>+	unsigned long fade_start;
>>+	if (!envelope)
>>+		return 0;
>>+
>>+	if (envelope->attack_length && time_after(effect->play_at + msecs_to_jiffies(envelope->attack_length), effect->adj_at)) {
> 
> 
> Try using an 80-column wondow for a while ;)

Okay, I'll make the lines shorter.

> 
> 
>>+		return value;
>>+	}
>>+
>>+	difference = abs(value) - envelope_level;
>>+
>>+	debug("difference = %d", difference);
>>+	debug("time_from_level = 0x%x", time_from_level);
>>+	debug("time_of_envelope = 0x%x", time_of_envelope);
>>+	if (difference < 0)
>>+		difference = -((-difference) * time_from_level / time_of_envelope);
>>+	else
>>+		difference = difference * time_from_level / time_of_envelope;
> 
> 
> You've checked there's no possibility of divide-by-zero here?
> 

Yes, the "time_of_envelope" is set a few lines above from
"envelope->attack_length" or "envelope->fade_length", and there is an if
block that checks they're non-zero.

>>+
>>+static int input_ff_safe_sum(int a, int b, int limit) {
> 
> 
> The opening brace goes in column zero, please.
> 
> 
>>+	int c;
>>+	if (!a)
>>+		return b;
>>+	c = a + b;
>>+	if (c > limit)
>>+		return limit;
>>+	return c;
>>+}
>>+
>>+static s8 input_ff_s8_sum(int a, int b) {
> 
> 
> dittoes.

Okay, will fix.

> 
>>+	int c;
>>+	c = input_ff_safe_sum(a, b, 0x7f);
>>+	if (c < -0x80)
>>+		return -0x80;
>>+	return c;
>>+}
>>
>>...
>>
>>+static void input_ff_timer(unsigned long timer_data)
>>+{
>>+	struct input_dev *dev = (struct input_dev *) timer_data;
>>+	struct ff_device *ff = dev->ff;
>>+	struct ff_effect effect;
>>+	int i;
>>+	unsigned long flags;
>>+	int effects_pending;
>>+	unsigned long effect_handled[NBITS(FF_EFFECTS_MAX)];
> 
> 
> DECLARE_BITMAP would be more usual.  (Yes, it should have been called
> DEFINE_BITMAP).
> 

Ok.

>>+	int effect_type;
>>+	int safety;
>>+
>>+	debug("timer: updating effects");
>>+
>>+	spin_lock_irqsave(&ff->atomiclock, flags);
>>+
>>+	memset(effect_handled, 0, sizeof(effect_handled));
> 
> 
> You could take the lock after the memset.
> 

Ok.

>>+int input_ff_erase(struct input_dev *dev, int id)
>>+{
>>+	struct ff_device *ff;
>>+	unsigned long flags = 0;
>>+	int ret;
>>+	if (!test_bit(EV_FF, dev->evbit))
>>+		return -EINVAL;
>>+	mutex_lock(&dev->ff_lock);
>>+	ff = dev->ff;
>>+	if (!ff) {
>>+		mutex_unlock(&dev->ff_lock);
>>+		return -ENODEV;
>>+	}
>>+	spin_ff_cond_lock(ff, flags);
>>+	ret = _input_ff_erase(dev, id, current->pid == 0);
>>+	spin_ff_cond_unlock(ff, flags);
>>+
>>+	mutex_unlock(&dev->ff_lock);
>>+	return ret;
>>+}
> 
> 
> Perhaps you meant `current->uid == 0' here.  There's no way in which pid
> 0 will call this code.

Right, a silly mistake.

> What's happening here anyway?  Why does this code need to know about pids?
> 
> Checking for uid==0 woud be a fishy thing to do as well.

User ID 0 is allowed to delete effects of other users. Pids are used to
keep a track of what process owns what effects. This is the same
behaviour as before.

There is a problem with this, though:
When a process closes any fd to this device, all pid-matching effects
are deleted whether the process has another fd using the device or not.

One solution would probably be to add some handle parameter to
input_ff_upload() and input_ff_erase(), and then in
evdev_ioctl_handler() pass an id unique to this fd. Then effects would
be fd-specific, not pid-specific. I think the uid == 0 thing can also be
dropped... I don't think the root user needs ability to override user
effects (it can delete them anyway, just kill the user process owning
the effects).

WDYT?

> 
>>+static int input_ff_flush(struct input_dev *dev, struct file *file)
>>+{
>>+	struct ff_device *ff;
>>+	unsigned long flags = 0;
>>+	int i;
>>+	debug("flushing now");
>>+	mutex_lock(&dev->ff_lock);
>>+	ff = dev->ff;
>>+	if (!ff) {
>>+		mutex_unlock(&dev->ff_lock);
>>+		return -ENODEV;
>>+	}
>>+	spin_ff_cond_lock(ff, flags);
>>+	for (i = 0; i < dev->ff_effects_max; i++) {
>>+		_input_ff_erase(dev, i, 0);
>>+	}
> 
> 
> Unneeded braces.
> 

Will remove.

>>+	spin_ff_cond_unlock(ff, flags);
>>+	mutex_unlock(&dev->ff_lock);
>>+	return 0;
>>+}
>>+
>>+
>>+		ff->effects[id].flags[0] = 0;
>>+		ff->effects[id].effect = *effect;
>>+
>>+		if (ff->driver->playback) {
>>+			if (!test_bit(effect->type, ff->flags))
>>+				input_ff_convert_effect(dev, effect);
>>+			ret = ff->driver->upload(dev, effect, NULL);
>>+			if (!ret)
>>+				set_bit(FF_EFFECT_USED, ff->effects[id].flags);
>>+			mutex_unlock(&dev->ff_lock);
>>+			return ret;
>>+		}
>>+		set_bit(FF_EFFECT_USED, ff->effects[id].flags);
>>+
>>+	} else {
>>+		id = effect->id;
>>+
>>+		ret = input_ff_effect_access(dev, id, 1);
>>+		if (ret) {
>>+			spin_ff_cond_unlock(ff, flags);
>>+			mutex_unlock(&dev->ff_lock);
>>+			return ret;
>>+		}
>>+
>>+		if (effect->type != ff->effects[id].effect.type ||
>>+				  (effect->type == FF_PERIODIC && effect->u.periodic.waveform !=
>>+				  ff->effects[id].effect.u.periodic.waveform)) {
>>+			spin_ff_cond_unlock(ff, flags);
>>+			mutex_unlock(&dev->ff_lock);
>>+			return -EINVAL;
>>+		}
>>+
>>+		if (ff->driver->playback) {
>>+			if (!test_bit(effect->type, ff->flags))
>>+				input_ff_convert_effect(dev, effect);
>>+			ret = ff->driver->upload(dev, effect, &ff->effects[id].effect);
>>+			ff->effects[id].effect = *effect;
>>+			mutex_unlock(&dev->ff_lock);
>>+			return ret;
> 
> 
> I think we're missing a spin_ff_cond_unlock() here?

Well, spin_ff_cond_unlock() checks for ff->driver->playback and it is
already tested in the if block above.

> 
>>+		}
>>+		ff->effects[id].effect = *effect;
>>+		clear_bit(FF_EFFECT_PLAYING, ff->effects[id].flags);
>>+
>>+	}
>>+
>>+	spin_unlock_irqrestore(&ff->atomiclock, flags);
>>+	mutex_unlock(&dev->ff_lock);
>>+	return ret;
>>+}
> 
> 
> And here we have spin_unlock_irqrestore() instead of spin_ff_cond_unlock().

If there is no need to unlock, one of the above "if
(ff->driver->playback)" would be true and the function would've already
returned before this point.

> It would be best to convert this function to have a single return point. 
> That tends to prevent problems like this from happening, and from creeping
> in later on.

I agree that the locking is too confusing in input_ff_event() and
input_ff_upload(), even if it is correct.

I'll modify the function to have a single return point, or maybe split
the function for the two different locking paths, which then call common
functions without the need to cond_lock. I guess that could be done for
all cond_locking functions.

> 
>>+int input_ff_allocate(struct input_dev *dev)
>>+{
>>+	debug("allocating device");
>>+	mutex_lock(&dev->ff_lock);
>>+	if (dev->ff)
>>+		printk(KERN_ERR "ff-effects: allocating to non-NULL pointer\n");
>>+	dev->ff = kzalloc(sizeof(*dev->ff), GFP_KERNEL);
>>+	if (!dev->ff) {
>>+		mutex_unlock(&dev->ff_lock);
>>+		return -ENOMEM;
>>+	}
>>+	spin_lock_init(&dev->ff->atomiclock);
>>+	init_timer(&dev->ff->timer);
>>+	dev->ff->timer.function = input_ff_timer;
>>+	dev->ff->timer.data = (unsigned long) dev;
>>+	dev->ff->event = input_ff_event;
> 
> 
> setup_timer()
> 

Will change.

>>+	mutex_unlock(&dev->ff_lock);
>>+	debug("ff allocated");
>>+	return 0;
>>+}
>>+
>>
>>...
>>
>>Index: linux-2.6.17-rc4-git1/drivers/input/Kconfig
>>===================================================================
>>--- linux-2.6.17-rc4-git1.orig/drivers/input/Kconfig	2006-03-20 07:53:29.000000000 +0200
>>+++ linux-2.6.17-rc4-git1/drivers/input/Kconfig	2006-05-14 02:28:42.000000000 +0300
>>@@ -24,6 +24,14 @@ config INPUT
>> 
>> if INPUT
>> 
>>+config INPUT_FF_EFFECTS
>>+	tristate "Force feedback effects"
>>+	help
>>+	  Say Y here if you want to be able to play force feedback effects.
>>+
>>+	  To compile this driver as a module, choose M here: the
>>+	  module will be called ff-effects.
> 
> 
> hm.  I'd have expected more dependencies than this.
> 

Only INPUT.

>> comment "Userland interfaces"
>> 
>> config INPUT_MOUSEDEV
>>@@ -110,6 +118,7 @@ config INPUT_TSDEV_SCREEN_Y
>> 
>> config INPUT_EVDEV
>> 	tristate "Event interface"
>>+	depends on INPUT_FF_EFFECTS || INPUT_FF_EFFECTS=n
> 
> 
> Isn't that always true?
> 

This disallows building evdev as builtin and ff-effects as module.

>>+
>>+struct ff_effect_status {
>>+	pid_t owner;
> 
> 
> This code is almost devoid of comments.  Those which it does have tend to
> cover little low-level implementation details.  But it's the *big* things
> which a reader is not able to learn from the implementation, and which
> should be commented.  Like: why on earth does this code need to know about
> pids?

Okay, I'll try to add some.

> 
>>+#if defined(CONFIG_INPUT_FF_EFFECTS_MODULE) || defined(CONFIG_INPUT_FF_EFFECTS)
> 
> 
> No, we shouldn't use CONFIG_FOO_MODULE.  We just don't know at compile-time
> whether the user will later compile and insert a particular module.
> 

Right... so maybe we should just make ff-effects a bool instead of
tristate or put it in the input module?

>>+		mutex_lock(&dev->ff_lock);
>>+		del_timer_sync(&ff->timer);
>>+		dev->flush = NULL;
>>+		dev->ff = NULL;
>>+		kfree(ff);
>>+		mutex_unlock(&dev->ff_lock);
> 
> 
> The kfree can be moved outside the lock.
> 

Indeed.

BTW, what is the best way to send corrected patches for this patchset?
Probably as a reply to the individual patches?


-- 
Anssi Hannula

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