Hi,
Helge Hafting wrote:
[...]
The problem with writing those 3D drivers is not complexity
or "historic baggage" in the X codebase. It is the fact that
only the vendors know how the cards work, and most of them
won't tell us.
To which the solution is: buy the cards that work, and screw the rest.
Just out of curiosity: Do you know any currently sold cards that support
XVideo, OpenGL and for which open source drivers are available?
With friendly regards,
Takis
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