On Thu, 30 Mar 2006, Jeff Garzik wrote:
>
> with splice this becomes
>
> if (special case fd combination #1)
> sendfile()
> else (special case fd combination #2)
> splice()
> else
> hand code fd->fd data move
No, it really should be splice for all combinations (possibly with a
manual read/write fallback for stuff where it just hasn't been done).
The fact that we don't have splice for certain fd combinations is really
just a result of it not being done yet. One of the reasons I wanted to
merge asap was that the original example patch was done over a year ago,
and not a lot happened, so I'm hoping that the fact that the core code is
now in the base tree is going to make people do the necessary splice input
functions for different file types.
For filesystems, splice support tends to be really easy (both read and
write). For other things, it depends a bit. But unlike sendfile(), it
really is quite possible to splice _from_ a socket too, not just _to_ a
socket. But no, that case hasn't been written yet.
(In contrast, with "sendfile()", you just fundamentally couldn't do it).
> Creating a syscall for each fd->fd data move case seems wasteful. I would
> rather that the kernel Does The Right Thing so the app doesn't have to support
> all these special cases. Handling the implicit buffer case in the kernel,
> when needed, means that the app is future-proofed: when another fd->fd
> optimization is implemented, the app automatically takes advantage of it.
splice() really can handle any fd->fd move.
The reason you want to have a pipe in the middle is that you have to
handle partial moves _some_ way. And the pipe being the buffer really does
allow that, and also handles the case of "what happens when we received
more data than we could write".
So the way to do copies is
int pipefd[2];
unsigned long copied = 0;
if (pipe(pipefd) < 0)
error
for (;;) {
int nr = splice(in, pipefd[1], MAX_INT, 0);
if (nr <= 0)
break;
do {
int ret = splice(pipefd[0], out, nr, 0);
if (ret <= 0) {
error: couldn't write 'nr' bytes
break;
}
nr -= ret;
} while (nr);
}
close(pipefd[0]);
close(pipefd[1]);
which may _seem_ very complicated and the extra pipe seems "useless", but
it's (a) actually pretty efficient and (b) allows error recovery.
That (b) is the really important part. I can pretty much guarantee that
without the "useless" pipe, you simply couldn't do it.
In particular, what happens when you try to connect two streaming devices,
but the destination stops accepting data? You cannot put the received data
"back" into the streaming source any way - so if you actually want to be
able to handle error recovery, you _have_ to get access to the source
buffers.
Also, for signal handling, you need to have some way to keep the pipe
around for several iterations on the sender side, while still returning to
user space to do the signal handler.
And guess what? That's exactly what you get with that "useless" pipe. For
error handling, you can decide to throw the extra data that the recipient
didn't want away (just close the pipe), and maybe that's going to be what
most people do. But you could also decide to just do a "read()" on the
pipefd, to just read the data into user space for debugging and/or error
recovery..
Similarly, for signals, the pipe _is_ that buffer that you need that is
consistent across multiple invocations.
So that pipe is not at all unnecessary, and in fact, it's critical. It may
look more complex than sendfile(), but it's more complex exactly because
it can handle cases that sendfile never could, and just punted on (for
regular files, you never have the issue of half-way buffers, since you
just re-read them. Which is why sendfile() could do with it's simple
interface, but is also why sendfile() was never good for anything else).
Linus
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