On Wed, 2006-03-08 at 13:22 +1100, Con Kolivas wrote:
> > How is the scheduler supposed to know to penalize a kernel compile
> > taking 100% CPU but not a game using 100% CPU?
>
> Because being a serious desktop operating system that we are (bwahahahaha)
> means the user should not have special privileges to run something as simple
> as a game. Games should not need special scheduling classes. We can always
> use 'nice' for a compile though. Real time audio is a completely different
> world to this.
Actually recent distros like the upcoming Ubuntu Dapper support the new
RLIMIT_NICE and RLIMIT_RTPRIO so this would Just Work without any
special privileges (well, not root anyway - you'd have to put the user
in the right group and add one line to /etc/security/limits.conf).
I think OSX also uses special scheduling classes for stuff with RT
constraints.
The only barrier I see is that games aren't specifically written to take
advantage of RT scheduling because historically it's only been available
to root.
Lee
-
To unsubscribe from this list: send the line "unsubscribe linux-kernel" in
the body of a message to [email protected]
More majordomo info at http://vger.kernel.org/majordomo-info.html
Please read the FAQ at http://www.tux.org/lkml/
[Index of Archives]
[Kernel Newbies]
[Netfilter]
[Bugtraq]
[Photo]
[Stuff]
[Gimp]
[Yosemite News]
[MIPS Linux]
[ARM Linux]
[Linux Security]
[Linux RAID]
[Video 4 Linux]
[Linux for the blind]
[Linux Resources]