On Wed, 2006-03-08 at 00:37 +0100, Matthias Andree wrote:
> On Tue, 07 Mar 2006, Lee Revell wrote:
>
> > If they are doing serious realtime DSP then they should get better
> > results in userspace anyway, because they get to use the floating point
> > unit which isn't allowed in the kernel.
>
> It's not as though every algorithm needed float just because it said DSP
> (some of those are actually fixed-point or something like that) at a time.
I didn't mean to imply that, I was just pointing out it's another
feature available in userspace that can't be used in the kernel. Audio
stuff like the AC3 encoder/decoders I've seen in Windows drivers use
floating point instructions for example.
Lee
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