> AFAICT it's more like trading 3D performance for having audio work at
> all. Other video drivers that were too aggressive and caused audio
> dropouts (VIA) were fixed, even though there was a slight performance
> cost.
In addition, the radeon DRI shouldn't do active spinning like that in
"normal" circumstances ... it should instead block on interrupts. if it
does, I suppose that could safely be considered as a bug in the radeon
DRM/DRI driver. It will do such loops on engine reset and such, which
happen on X launch, VT switches or in case of lockups... I have to
double check what happens in the code path used for 2d/3d transitions
though, those might be a problem.
Ben.
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