On Wed, Jan 11, 2006 at 09:50:31PM +0000, Dave Airlie wrote:
> > That's puzzling. It should still be loadable. All the current agpgart tree
> > is doing is basically enforcing agp=off if there's no agp card present.
> > That shouldn't prevent the module from actually loading, or it's symbols being
> > referenced by other modules.
> >
> > Hrmm, it's puzzling that you also are unable to resolve drm_open and drm_release.
> > That may be a follow-on failure from the first, but it seems unlikely.
>
> Thats' just a cascaded failure, radeon gives out because drm won't load
> because agpgart won't load... there must be a reason why agpgart doesn't
> load... perhaps we've some issue when the backend isn't there or
> something..
It may be that my current experiment is a really bad idea, and if it
causes drm heartburn, I'll drop it. But if you could take a peek
just incase drm is doing something silly I'd appreciate it.
Dave
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