On Mon, 9 Jan 2006, Luben Tuikov wrote:
>
> A very general workflow I've seen people use is more/less as
> I outlined in my previous email:
>
> tree A (linus' or trunk)
> Project B (Tree B)
> Project C (Tree C, depending on stuff in Project B)
>
> Now this could be how the "managers" see things, but development,
> could've "cloned" from Tree B and Tree C further, as is often
> customary to have a a) per user tree, or b) per bug tree.
>
> So pull/merge/fetch/whatever follows Tree A->B->C.
>
> It is sensible to have another tree say, called something
> like "for_linus" or "upstream" or "product" which includes
> what has accumulated in C from B and in B from A, (eq diff(C-A)).
> I.e. a "push" tree. So that I can tell you, "hey,
> pull/fetch/merge/whatever the current verb en vogue is, from
> here to get latest xyz".
>
> What I also wanted to mention is that Tree B undeniably
> depends on the _latest_ state of Tree A, since Project B
> uses API/behaviour of the code in Tree A, so one cannot just
> say they are independent. Similarly for Tree C/Project C,
> is dependent on B, and dependent on A.
Note that in the case where the _latest_ state of the tre you are tracking
really matters, then doing a "git pull" is absolutely and unquestionably
the right thing to do.
So if people thought that I don't want to have sub-maintainers pulling
from my tree _at_all_, then that was a mis-communication. I don't in any
way require a linear history, and criss-cross merges are supported
perfectly well by git, and even encouraged in those situations.
After all, if tree B starts using features that are new to tree A, then
the merge from A->B is required for functionality, and the synchronization
is a fundamental part of the history of development. In that cases, the
history complexity of the resulting tree is a result of real development
complexity.
Now, obviously, for various reasons we want to avoid having those kinds of
linkages as much as possible. We like to have develpment of different
subsystems as independent as possible, not because it makes for a "more
readable history", but because it makes it a lot easier to debug - if we
have three independent features/development trees, they can be debugged
independently too, while any linkages inevitably also mean that any bugs
end up being interlinked..
Linus
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